M Audio Fast Track Pro Review

Posted on December 24, 2011


This audio interface is well equipped to handle almost all semi pro home recording needs. One of its many benefits is that combined with Pro Tools M-Powered costs about the same as the Digidesign Mbox 2, some wonder if there’s a benefit of taking this route.

In regard to I/O is very similar to the Digidesign Mbox 2 USB audio interface. It has 2 mic pres with switchable phantom power, capable of handling line or instrument level signals. It also has a midi I/O and a S/PDIF connection. It beats the Mbox 2 though by also having inserts on each channel and 4 unbalanced RCA outputs apart from the regular balanced output.

It’s very DJ friendly. Having 4 RCA outputs and some basic knowledge of signal routing you can plug the interface right into a DJ mixer. With one of the many DJ software available you could perform from a laptop. Something very useful is the interface having an on/off switch and the choice of powering it by an external power supply.

For Pro Tools users not in need of video features this interface combined with Pro Tools M-Powered is the ideal alternative, anyone wanting to combine computers with DJ gear or just looking for a good portable interface.

Pro Tools LE vs M Powered

The features of these 2 versions of this software are almost identical. The only differences are: LE requires a Digidesign authorized interface and only comes included in one of those, M-Powered requires an authorized M-Audio interface plus an Ilok security device connected to the computer.

Also M-Powered is not compatible with some of the higher level upgrades for Pro Tools, mainly the ones related to post production, the DV toolkit and by default the Complete Production Toolkit also and M-Powered is not compatible with Ethernet based controllers like the Digidesign C|24.

By: Pedro Rocha

Home Recording Studio Software

Posted on December 21, 2011


There are many professional recording studios around. Famous names, soundproof rooms, fancy equipment and high prices. But you can build a decent recording studio at home. All you need is a suitable quiet place, a computer and recording software. The cost of the hardware and software can be as low as the price of a state of the art gaming computer!

To build a professional recording studio at home is not so hard. It is not the equipment that defines professionalism; it is your ambition and knowledge to achieve the goal. If you can afford to dedicate one room for studio purposes then all you need is some simple audio hardware, a computer and software.

The prices of computers can vary. Faster computers with better performances are preferred, but usually are tagged with higher prices. You can also select individual components and build a custom, not-so-expensive computer according to your needs.

You would expect that the most expensive piece of equipment is the recording software. Wrong! There are many professional software packages that are also used in professional studios and that don’t cost a fortune. In fact, they are quite cheap. For a few hundred dollars you can get software with a lot of features, attractive and functional user interface and with functionality to convert any PC or Mac into a powerful recording studio.

There are many recording software packages available. They all function in similar ways. Some of the most popular studio software packages are Propellerhead Reason, Pro Tools, Cubase, Nuendo, Sonar, and Digital Performer. All of these packages can be used in home studio. You need to compare them and check if they support features you are interested in. If you will not buy a new computer then you should check compatibility with the existing one – be careful because some software is only available for either PC or Mac platform.

Usually the first step when building a home recording studio is to define the purpose and to select audio equipment including sound card. The next step could be selecting the computer and software. However, in some cases these steps can be reversed. For example, you are astonished by the capabilities and user interface of the Propellerhead Reason software. In such case the software is already selected. You need a computer to run it, some audio card and probably a cheap MIDI keyboard for your first music experience.

One of the most popular recording software is Pro Tools. It is used in many professional studios. It is so popular because it comes (or works) with dedicated, high-quality audio hardware and really covers all tasks in audio recording, editing and mastering. There are three versions of Pro Tools available. Pro Tools HD is designed with the highest quality standards in mind and runs on a state-of-the-art DSP hardware. Pro Tools LE is a medium priced solution and works with many audio cards from Digidesign and M-Audio. And there is also a very cheap Pro Tools M-Powered that can be used with dozens of cheap M-Audio interfaces. The bottom line of all Pro Tools versions is that they all use the same file format. This means compatibility between your home recording studio and any professional studio using Pro Tools.

If you have decided to build a home recording studio you should first take a look at available software. Learn what is possible and start dreaming. Even with a modest computer and cheap software you can start recording or composing music. You will be amazed with all the possibilities you have at home. Soon you will be able to do things that few years ago were only possible in professional studios.

By: Jan Pascal

Where to Download 3D Animation Software

Posted on December 16, 2011


If you’re just getting started with computer animation, you’re probably wondering where to download 3D animation software. There are many places on the internet where you can find animation programs, both paid and free, but the first thing to realize is that not all programs are created equally.

1.) Free 3D Animation Software

There are plenty of freeware and shareware sites around that offer free downloads of software, including 3D programs. The problem with downloading from these sites is that the programs you receive are of inferior quality. If you’re serious about learning how to do computer animation, you’re going to quickly become frustrated by the poor design and lack of function that these free programs offer.

Another way to look at this is, suppose you spent months – or years – creating the perfect piece of software. You poured your blood, sweat and tears into this creation and you’re absolutely sure it’s a great program. Would you give it away for free? Of course not! Likewise, the freeware and shareware programs available simply aren’t going to be the kind of quality that you’re looking for in computer animation. The real gems are going to be found as paid software programs.

2.) Paid 3D Animation Software

Your second option is, of course, to pay for and download 3D animation software. If you really want a good program that gives you the great results you’re looking for, you’re going to have to pony up. So, how much is this going to cost you? Let’s take a look at some of the top 3D creation software programs, and how much they typically cost:

Autodesk Maya – $3500 Autodesk 3DS Max – $3500 Adobe Photoshop CS5 Extended – $999 Newtek Lightwave – $895

Ouch! To be able to purchase any of those programs, especially when you’re just starting out with computer animation, it’s going to cost you a pretty penny.

Why are these programs so expensive? Simple. They’re the best of the best. These software programs are considered industry standards and used by the top companies that produce 3D animations. If you’re serious about learning computer animating, you’re really going to want to consider purchasing some type of animation software.

Learning how to create computer animations can be exciting and fun, especially for new animators. There are several places online where you can download 3D animation software. Whether you opt for a free or paid program is really going to depend on what you’re planning to do with your new found skill. If animating is merely a hobby for you, a free version of animation software may be all you need. If you’re planning to turn this into a career path, it would be best to consider a higher quality, paid software program.

By: Emily A. Johnson

Modern Art For Beginners

Posted on November 28, 2011

The term ‘Modern Art’ is one that has been heatedly debated. The exact time period that encompasses modern art is not something that can be clearly defined. It would seem that there were pioneers in the field of modern art as far back as the mid-1800s, or perhaps even further. It is an art form that seems to have developed over a hundred years. Perhaps it does not matter that much when it started. What matters is that modern art has its own unique identity, along with a shock value that separates it from other art forms. For more information, you may visit payday loans yes site.

Much of modern art has an abstract quality to it. What doesn’t have an abstract quality goes against past ideas of ‘traditional’ or ‘acceptable’ artwork. Many, many artists have contributed to the modern art movement, some of the first being impressionists and post-impressionists.

Some of the best-known impressionists are Claude Monet, Edgar Degas, and Alfred Sisley. They had many well-known compatriots, but when people think of Impressionism, the work of these men usually comes to mind. The impressionists used vivid brush strokes, and put great emphasis on light and movement in their paintings. The work was supposed to capture a moment, and make it seem lifelike.
Post- Impressionism was similar to Impressionism, except that it threw away some of the limitations Impressionism still held. They often would distort forms for effect, use geometric shapes, and to use unusual colors. One of the most famous Post-Impressionists must be Vincent Van Gogh.

Expressionism is when an artist distorts reality for an emotional effect, often angst. Expressionism, unlike Impressionism and some other common types of art, is exhibited in many art forms, including painting, film, theatre, and music. It is mostly a twentieth century form of art, but the forefathers of it were such individuals as Edvard Munch, who is most famous for “The Scream.”

There are many other famous styles of art that have flourished in the 19th century and since. Cubism is showcased best by Pablo Picasso, but also used in architecture and literature. Symbolism in art and literature captured the darker, more ‘gritty’ side of life.

Some of the very recent artistic wonders almost cannot be defined. So many styles of art seem to overlap to some degree, and many individual artists seem to take two or more styles and blend them, turning them into something all their own. A couple good examples of very new art are Mark Rothko and Tracy Emin. They are called Young British Artists or YBAs. Mark Rothco’s paintings have been called ‘iconic,’ and are rectangles of varying shapes and sizes painted in a myriad of colors. Tracy Emin has incorporated a lot of sewing into her art. She even showcases her beds, rumpled covers and all.

Modern art is a vibrant thing that is difficult to put parameters around. There are so many aspects and nuances to the works that are considered ‘modern’ that occasionally it seems futile to try to explain it. What is for certain is that modern art has brought us from a period when a lot of art looked the same, and there were exacting rules put on art, to a period where art is boundless and completely unrestrained.

By: Koko Bell

3D Max VS Maya – The Pros and Cons of Each Animation Software

Posted on November 20, 2011


The 3D industry is one of the booming career and education domains in our contemporary society. In fact owing to the sweeping development mainly in technology 3D has become the in-thing and core driving concept in design and animation right across the print and electronic media. As an aspiring 3D animator there are various things that you need to know right from the word “go”. The computer edge has made things quite easy and simpler in the design frameworks.

There are so many softwares that have designed to enable designs and animators to draft, design and finish their designs and animations. If you are to be a 3D animator that stands out in the highly contested 3D market, you need to know the kinds of software that you would want to work with to make your creations stand out. In this piece we are reviewing the top design and animations softwares 3D Mix and Maya.

The objective here is to highlight the pros and cons of each 3D software such that after reading here you will know what exactly you want to settle for and that will also depend on what you want to do with each software. The interesting part about these two competing softwares is that are owned by the same company. Quite amazing! What this invokes is the logic that the company would not be attempting to compete against itself. Autodesk owns these softwares.

Let’s start with 3D Max. This one has been optimized for the architectural and visualization kinds of animations. Maya on the other hand is the best pick for TV and film productions. The reason to this is that 3D Max is loaded with conceptual modeling tools that cater to large scale creation while at the same time it works well with other Autodesk product lines. On the other side Maya is great with tasks that entail character rigging as well a animation layering. Maya also does well for tasks that involve handling capabilities and Maya has motion capture prowess that outsmarts 3D Max.

Still on Maya- this one has a huge edge over 3D max when it comes to Nurbs modeling. The fact behind this is that the software has taken a different approach in this regard and by extension this means that the application is more user friendly on this regard. What you need to know about Nurbs briefly is that these are complex surfaces. Maya has a great capability of simulating realistic animations and effects. Of course 3D Max is more affordable than Maya for complex and architectural designs and animations Maya is the best pick.

By: Cody Landon

Hands-On Audio Engineering Courses Prepare Students For Careers in the Music Business

Posted on November 16, 2011


Audio engineering is one of the more complicated aspects of music. Learning how to record, dub, and mix tracks will require you to have a good ear for music and years of experience in order for you to fully master the craft. Additionally, gaining access to sophisticated and very expensive studio equipment is also a big problem. Thankfully, aspiring audio engineers have a shot at building a career in the music business by enrolling in a school that offers courses in sound and music engineering.

Music schools that offer these comprehensive programs can provide you with hands-on training in the vital techniques of recording music. Using modern and industry-standard studio equipment, you can have the opportunity to experiment and learn how to creatively capture the right sound and blend the right melodies. Once you finish the program, you will receive official certifications and authorizations to operate certain types or brands of standard recording equipment.

Most of these classes also require you to work in real-life scenarios as an engineering assistant because of the school’s partnerships with studios and recording companies. You get to collaborate and make music with all kinds of musicians and artists on different projects as you carefully master the fundamentals of the recording, post-production, and live production processes in practical situations.

Under the tutelage of renowned instructors and pros who have years of experience in the industry, audio engineering programs can help you master the recording process, learn the art of post-production, and lead to a successful career in the television, film, or music business.

By: Y. Tilden

How to Build a Recording Studio

Posted on November 08, 2011


Studio Considerations

The magic of the recording studio has often mystified even the most seasoned professionals. With all the knobs, switches and buttons on various gear and large format consoles, no wonder confusion sets in to most non-techies. Many people, especially artists, composers, producers, and engineers, will end up putting together their own studio for writing and pre-production, with some eventually deciding to take the plunge and create a full-fledged recording complex that is capable of recording major albums. This article will try to shed some light on the considerations to take into account when making a studio, be it a small home studio or a professional recording studio.

Is size important? Some may say it is so but this is not always the case. The dimensions of the studio are very important. A room too large may become over-reverberant or full of unwanted echoes. A room too small may sound tight and unnatural. It is important that the room size and room sound is relevant to the type of music you are recording. You don’t want to go into a very small tight room to record BIG rock drums. Although, big room sounds can be achieved by adding external reverb effects to simulate rooms at a later time when necessary.

It is best to find the room that suits the sound you are trying to achieve from the beginning of the recording process. The smaller the room, the smaller and tighter the sound will be; this is not necessarily a bad thing. Small tight rooms can be good for vocals, guitars and percussion if you are going for a tight clean sound. Larger rooms have more air for the sound to travel in, so it will be in fact a bigger more open sound. The sound has a longer travel time for the sound wave to move, therefore the reflection from the walls will take longer to bounce back creating a bigger more spacious sound. The decision of size and sound has to be made early on before the recording starts. One advantage that a larger room will have is the ability to be scaled down by closing up the room using modular baffles or gobos (go betweens). Gobos are structures that are partitions, that help to block sound by placing them in between the musicians, instruments, and microphones. Placing the gobos around the microphone at a close distance will help a large room with too much ambiance sound smaller. This will eliminate the reflections coming off of the walls that are further away.

Small rooms can produce big heavy tight sounds with the absence of the decay from the reverb that is caused from big rooms. Sometimes a large room can sound like it’s washed out, or far away. With a good engineer any room can sound amazing with a little adjusting. A poor sounding room can be manipulated to sound good, although it requires much more work and time. Deciding on the proper room size for your needs is critical to the sounds that get re-produced. This will highly dictate the type of sound the microphones will pick up.

Clapping your hands in a room can give a good representation of what a room will sound like. The reflection coming off the walls will be picked up by a simple hand clap. The true test is to try out some instruments or vocals and position them in various sections of the room until reaching the optimum sound quality. If one side of the room sounds bad try a different spot or move around into a corner until the sound is improved.

Experimenting with different sections of the room also keeps the sound fresh when recording many instruments. If the acoustic guitars are recorded in the center of the room, when the time comes to record the electric guitars you may try recording them in a corner of the room for a different room sound. This gives clarity on the final mix creating separation and providing more distinction on various sounds.

If you are starting your own studio, remember that the bigger the studio the higher amount the bills will be. The benefit is that larger studios can charge more for their studio rates.

Getting the Necessities

If you happen to reach that elite 2% and become that million dollar, hit selling, famous producer or artist (or if you just win the lotto), then you might eventually think about buying serious studio gear and setting up your own producer paradise.

Acquiring the proper equipment and labor is key to a great studio and successful recordings. Studio gear is expensive and the knowledge of those who use the gear does not come cheap. Hiring the right people can save money and time in the long run. Studio designers also are specialty breeds that can make or break your studio. Your buddy Joe the carpenter may be able to help build it for less, yet if the studio is not properly isolated for sound it is a great waste of time, energy and finances.

The studio engineer is also the focal point of the sound that is created. Having an experienced engineer involved in the process will make your sound have a character of its own. He is the extra set of ears that gives another dimension to your productions. He is also a critical consulting partner when building or choosing to rent a studio. Let the experts help you with advice, it will create less of a headache in the long run. The experienced engineer can fill you in on all the equipment needed for recording the music that is relevant to your world. He can also give some guidelines on how the studio should be setup before having to consult a designer. There is no room for guessing or assumption on these issues.

Check List: Part 1

When purchasing studio gear it is wise to research only what is absolutely essential for your style of music. If you’re not recording live drums in your studio, there is no need to buy a plethora of microphones for them. By being patient and shopping around for the best prices, a mass amount of money can be saved in the end. When you save $50 to $100 bucks on each piece of gear it really adds up in the end, and there is a ton of gear needed to put a proper studio together.

Below is a basic studio checklist that will be discussed in further detail in later articles. These are the essentials of modern day recordings and the tools that are most commonly used in the best studios around the world.

The Studio Gear Checklist:

Recording / Mixing Console



The engineer or producer operates the console that controls all of the levels for recording, playback and mixing.

This is the big board that has all the buttons, switches, knobs, faders which control the levels and signal routing for each instrument. This could be referred to as a board, console or mixer. The most common consoles in major studios are SSL (Solid State Logic) or Neve. The console is the most important piece of gear in the studio. It controls the overall operations of signal flow and sound manipulation. The console allows for each instrument to be on its own channel on the board. Each channel may then have effects inserted into its signal path to enhance the sound. A signal may also be routed to external gear for further manipulation. Anything that can be imagined, can be done. There are no rules for experimenting with sound. A signal can be sent to reverbs, delays, compressors, guitar amps, speakers in hallways for re-recording

Each channel strip on a decent console will contain: Faders, Preamps, Panning, Equalization, Filters, a Routing Matrix, AUX Sends and Returns, Dynamics, Muting, & Solo.

Other Features Of The Console: Inserts, Outputs, Monitoring, Automation, Fader Grouping, Bussing, Splitting…

Patchbay

Allows the studio to combine interconnectivity with all the equipment by using patch cables. The patchbay can be configured for each studio’s specific equipment requirements. All of the outboard gear, console and recording devices inputs and outputs are hard wired to the patchbay. The Patchbays can be be analog or digital. The most common is the bantam TT cable configurations.

Check List Part 2:

Microphones Microphones pickup the initial sound source. The mic is the first source in the recording process receiving and converting the sound wave into electrical energy to be amplified, transmitted and recorded.

Preamps Amplifies the original signal coming from the mic or instrument. Gives initial control of the recording levels. Preamps are located on the console or as external outboard gear.

DI Boxes The Direct box is used mainly for instruments such as keys and bass to be compatible with mic inputs. The DI box transforms line levels of instruments to mic level for console and preamp inputs.

Compressors Helps to further control levels and dynamics coming from the preamp or console. Usually comes in rack mounted outboard gear or software plugins for DAWs. Compressors keep levels from peaking into distortion levels and help to bring lower levels louder.

FX Processors For special effects like adding space, dimension, pitch and time delays on signals and recorded tracks. Usually comes in rack mounted outboard gear or software plugins for DAWs. Multi-FX processors may have reverb, delay, flangers, EQ, compression and more all in one unit.

FX Pedals Small floor foot pedals originally designed for guitar FX processing. These pedals are created for distortion and special effects, which add space, dimension, pitch and time on guitars mainly, but are an inexpensive alternative used as outboard gear for other instruments.

DAW The Digital Audio Workstation is like an entire studio inside of a computer. Protools, Logic and Nuendo are just a few DAWs that provide a digital multi-track recorder, a virtual console, a wide variety of effects, editing, and sequencing(musical programming) possibilities. The DAW uses software, hardware and computers in combination to operate.

Check List: Part 3

Control Surface The control surface acts as a console that controls a DAW or external machine. The control surface usually has faders, knobs and buttons that are controlled by the computer connected to a DAW. This makes operating the DAW similar to analog operations by being able to put your hands on faders instead of clicking a mouse. Some control surfaces have all the same features as a console. The most common control surfaces are made by Digidesign.

Clocking Digital recorders use different clocking formats to operate properly. Digital units sample the sound to be replicated. Clocking refers to the amount of time in between samples taken for reproduction. If the digital clocking is off it will sound jittery or add noise to the sound in the analog to digital conversion. A quality clock will improve the sound. Some common digital clock sources can be found in products made by Prism, Rosendahl, DCS, and Aardsync to name a few. Some clocks have sync generators built in to lock up with other machines.

Sync Generator Generates tones to allow communication between machines so that several recording devices can be synchronized together and operate at the same speed. Clocking works with synchronization (sync) when analog and digital equipment is combined. Sync uses SMPTE, MTC (midi time code), Midi Clock, MMC (midi machine control) to allow recording on several DAWs and tape machines to be linked up together.

CD Recorder Records and plays back compact discs. Gives the ability to record stereo mixes and playback these mixes on other CD players. CD standard for consumer playback is a sample rate of 16 bit and a sampling rate of 44.1kHz. Sony, Tascam, Alesis, and Yamaha all make good studio CD recorders.

Tape Machines Recording machines that use analog or digital tape for recording and playback of music. Some purists in sound recording prefer the sound of analog tape. There are many digital tape machines used for recording both music and video.

Cabling Literally miles of various cabling could be needed for a single studio. Common cables in sound reproduction are XLR balanced mic cables and Unbalanced 1/4 inch instrument cables.

Monitors / Amps Speakers in the studio are referred to as Monitors. Powerful clean amps are needed to run monitors. Many monitors are self powered, which means that they have built in amplifiers. Monitors usually consist of high frequency tweeters, low frequency woofers and cabinets that contain the speakers and components.

Headphones / Distribution By using a set of earphones this allows communication between the control room and the studio, also allows pre-recorded tracks to be heard during the overdubbing process. Headphones are also referred to as cans.

Instruments / Keyboards / Drums / Guitars These are more of the tools of the craft. You may have all the best studio gear in the world, but if the instruments sound bad you are starting in the wrong place. Anything could be considered an instrument if it makes noise that could possibly be recorded on a record.

Amplifiers This is often referred to as an amp. Amps increase the amplitude or volume of electrical signals from sound waves. These are used in powering speakers. Guitar and Bass amps can be used for many other applications such as running a vocal or snare drum through them.

Microphone Stands A wide variety of sizes and styles are needed for a proper studio. The mic stand helps to get the microphone placed properly for the best sound quality possible.

Studio Furniture There are many types of racks and furniture designed to hold consoles and outboard gear. The interior decoration of the studio completely sets the vibe of the working environment.

Electricity

Nothing will work without electricity unless you’re jamming at the local drum circles down on the beach. Electrical installation studio power is often overlooked. Studios will setup a “clean feed” that is a separate breaker from the rest of the general power that is being used for air conditioning, lighting and the basic necessities of the rest of the building. Have you ever plugged something in and heard that horrific buzzing sound coming from the speakers or guitar amp? This is usually due to bad electrical wiring, which causes ground noise. This is the first thing to listen for when going in to a studio session. A simple solution to the problem would be to use a simple ground lifter on the gear or lift the ground from a direct box which can also solve the problems. We will go into details later.

Isolated electrical circuits for each individual room are a must in a recording studio. The proper amount of amperage is also a must. Not enough amperage will surely cause your breakers to blow. Consult with an Electrician who is familiar with studio setups to insure that wiring and voltage is regulated and conforming with local codes.

Unregulated Power Supplies (UPS) should also be in place just in case there is a power failure. This will insure that valuable equipment will not blow up or cause a fire. If there is a case of a power outage the UPS will provide enough time to backup important computer files and safely turn off your equipment. Some studios will have complete generator systems in place to keep the studio running for the remainder of the session.

Improper lighting can also cause buzzing ground issues, especially fluorescent bulbs. Avoid using these in any studio. Dimmers can also cause many problems. The average household dimmers will surely put a damper into a clean sound. Make sure that professional grade dimmers are installed to avoid ground noise. Always listen carefully to signals being recorded before committing to a final take. There are a countless number of accounts that the engineer discovers electrical noise on takes during the mix process.

If you are serious about your studio, may I suggest balance power or a separated panel with neutral power conditioning. The evil problems of ground issues are a direct reflection of sources returning or looking for a different ground. Voltage potential between neutral and ground will certainly change your way of looking at things… for example, .5 volts between neutral and ground is the maximum allowance by UL code that electronics will operate optimally without potential induction issues. I would suggest having a meter installed to rate this. Logging this information and having a good rapport with the local electric company would not hurt at all.

Air Conditioning/HVAC

This is another very important area that is often not considered. Studio gear gets very hot. The lack of adequate cooling could result in equipment failure or damage. Blowing up equipment is no fun and it gets very expensive. Some recording studios have a separate Machine Room for computers, tape machines and power amps that is highly air-conditioned to keep everything cool. This also cuts down on the noise from the fans on such units, which can distract concentration from listening in detail in the control room. Having too much air conditioning could also result in moisture or condensation build-up that may also damage the gear. Water in general is bad for electronic gear.

The return air system is used to pull heat out of needed areas and also provides an air intake for the AC units. These are placed in key areas where there is a build-up of heat from the gear, for example near the console or in the machine room.

Separate Rooms: Control Room

Most studios have several isolated areas for recording, mixing, and production. Soundproofing is the main agenda when creating multiple rooms in a studio. To achieve this, the main objective is to make the rooms airtight. If air cannot leak in or out of a room, there will be less chance of sound leaking in or out as well.

Most pro studios have double doors that create a sound lock to help prevent noise leakage. They also have very thick double walls with interior air gaps to also help trap unwanted sound. The floors in the studio should also be floated which means they are lifted from the ground to help further prevent extra vibrations and leakage.

The first focus would be the Control Room where the mixing console and outboard gear are contained. This is where all of the recording and mixing is controlled, hence control room. The acoustics in this room should be designed for hearing the exact sound that is being recorded or mixed. The sound of the room should be as natural as possible for accurate representation of the original sound translated to the speakers in the room.

The first rule for an appropriate acoustically treated room is that there should be no parallel walls .If you were to clap your hands in a room with hard parallel walls you would here the sound bouncing back and forth, this is known as a flutter echo. This is neither good for recording or mixing. The trapping of unwanted bass is important for a room to sound great as well. Twenty five percent of the room should be assigned for bass traps for an adequate mixing room.

Separate Rooms: Live Rooms

The next focus of equal importance would be the Live Room where the music is recorded. This is where the musicians and vocalists perform on the microphones. Live rooms should have more versatility to be able to adapt to different recording situations. Wood floors for example are great for reflection of sound, which creates a brighter tone. If a warmer tone is wanted, one could simply place a rug on the floor. Many live rooms also have a great deal of glass to see between rooms for communication. This is also very reflective. Many studios use curtains to control the amount of reflections coming off glass or hard walls. Non-parallel walls are again needed to eliminate any flutter echoes.

Some studios also contain a vocal booth within the live room. This would be a smaller room designed for vocals. They may also be used for guitar amps and other instruments. There are no rules for what this can be used for; its main purpose is for additional isolation during the recording process. Glass doors or windows are used for visibility of the artists and those working in the control room.

Many elaborate studios may have multiple control rooms and production suites. Lounges and proper bathroom facilities are important in keeping the creativity flowing. A dining area and kitchen are also a consideration if budgets permit. Many hours are spent in the studio when working on projects. It is important to have all the comforts of home to keep everyone happy.

A few proper offices are necessary for the client to be able to have private internet access and to handle business without any distractions. All studios are designed differently. Whatever can be imagined can be created. There are no rules, only guidelines.

Acoustics

Sound is a wave, much like the ripples on a still body of water when a rock is dropped into it. The larger the wave, the lower the tone. Lower tones, known as bass frequencies, travel in wide long waves while higher tones known as treble frequencies travel in a tighter, shorter wave. Frequencies heard by the human ear range from 20Hz to 20K. Just as an indication, a piano’s range, probably the widest range of any instrument, is from 39Hz on the low note and 3Khz on the high note.

Sound is measured in decibels also represented as dB. An average concert is about 95-100 dB while a heavy rock concert or hip hop concert could reach levels of 130dB. This is above the threshold of pain; so don’t forget to wear your earplugs which are designed to protect your hearing when in extreme sound levels. Interestingly enough, whales can actually produce levels of up to 180dB. It should be remembered that taking care of your ears is the most important thing you can do to prevent damage and have a sustained career. So don’t hang out with any whales and put some protection in your ears when exposed to loud volumes.

Absorption is the act of a sound wave being soaked up by a particular material. This is measured by co-efficient ratings. The higher the sound absorption co-efficient rating, the more sound that is being eliminated from troubled spots in your room. Different section of the room may require different co-efficient ratings. Remember that studios start off as an empty shell. Hard surfaces and walls need treatment to provide for a great sounding room. For example, 20 gauge theater curtains are commonly used in studios. They consist of a thick velvet material, which is excellent for absorbing high-end frequencies. The thinner materials soak up higher frequencies.

The thicker materials soak up lower frequencies. This is why thick bass traps are very large and contain ports or holes to trap low-end frequencies. The larger the port, the lower the frequency absorption.

There are endless amounts of products and designs that are used in the industry. Wall panels are also commonly used to absorb sound. These are made from a fiberglass product wrapped in a cloth material. Various sizes and thickness are used for problem frequencies. Again the thin materials eliminate high end and thicker materials absorb low end.

Reflection is the opposite of absorption. Think of the sound as a wave hitting a mirror and bouncing back. This can be used as an advantage for a brighter tone. If a room has too much absorption causing the room to sound too dead, hard surfaces such as wood panels can be placed in strategic locations to add a more live sound to the room.

Some studios have reversible hanging panels that can be flipped between reflective and absorptive to change the room sound at will. For vocals the room may need a more dead sounding absorptive room. Drums may require a more live sounding room. John Bonham, from Led Zeppelin had an amazingly huge live reflective drum sound. This became the goal for the big Rock drum sound.

Prince is underestimated as a drummer. He has a great tight drum sound on his first record where he played all of the instruments as well as the drums. The drums have just the opposite effect using absorption in a small tight room creating a very in your face heavy Pop drum sound.

These are not rules, only guidelines. Using your ears is always the key to getting the best sound.

Designing a studio is quite an undertaking to do professionally. Each room is completely separated and isolated from one another. The most common method is to actually build a room inside of a room. The inner walls do not touch the outer walls, which creates an air gap that traps sound. Each wall can be many feet thick and multiple layers of thick glass and doors divide the rooms.

The floors in each room are floated from the ground with spacers that also create an air space to lower vibrations and help to trap unwanted sound leakage. All floors have different characteristics in the way sound waves bounce off from their surfaces. While wood floors have a warm tone, concrete and tile have a brighter tone. This also holds true for walls.

A solid plan is needed to run cabling between rooms so that each room can be interconnected with each other for microphone signal lines and headphone communication systems. Custom made cable troughs or PVC tubing is used to send groups of microphone cables from a panel to the control room. From the control room the Headphone lines would be run through the walls for communication between all of the rooms.

Materials and Tools

Drywall is needed for walls. The more layers of drywall added will increase the thickness of the studio walls. By using varying thicknesses of drywall stacked and shifted, alternating at the seams will help minimize sound transmission between rooms. Many drywall screws and a good electric drill will definitely come in handy if you are building a studio.

Fabric is used for making wall panels and ceiling clouds that control the absorption in the studio. There are specific fabrics that are designed for different frequency absorption. Each thickness and texture has varying co-efficient ratings at multiple frequency bands.

AC Duct Board and other fiberglass products are wrapped in fabric with spray glue to create absorbing panels called Wall Boxes and Bass Traps. Thermal Fiber or Fiberglass Insulation is inserted in between two sets of walls and ceiling to create an additional thickness providing an alternate texture, containing fiberglass, which is superb for capturing sound.

Sand is also an excellent alternative choice for filling walls to prevent sound wave transmission. Wood provides the skeleton for frames that hold the panels and boxes. Larger Bass Traps with large ports could be made from wood or fiberglass. RPG panels are a series of wooden slats mathematically designed to absorb and refract, or soak up and scatter sound inside a room. Wood can also be used to create custom racks to hold the outboard gear, console and patchbay. Custom studios can be designed for any situation and style.

Doors, Walls and Windows

Doors and walls are the single most important item where recording studio sound bleed is concerned. A small 1/4inch air gap at the bottom threshold of a door will release 30% of the sound. Creating airtight rooms are the first step in sealing all the gaps for optimum sound proofing. The transitions between where the rooms are connected have more possibilities for sound leakage. All corners, gaps and frames for door and window cutaways must be sealed with a silicon or caulking material. Keep in mind that if air can escape through any passage then sound will surely go through as well.

By: Sarit Bruno

Revit – Make Collaboration Easy With Revit

Posted on November 08, 2011


Computer Aided Designing (CAD) has come a long way ever since it revolutionized the world of designing. Today it is not only used in the designing processes of all major industries such as automotive, shipbuilding and aerospace but also has become an integral part of the industrial and architectural designing.

A new Computer Aided Design (CAD) paradigm shift has come in the form of Building Information Modeling (BIM), a smart 3D and parametric design that is object based. Autodesk is currently developing Autodesk Revit, a Building Information Modeling software which promises to further enhance the ways of designing. If you are a designer it allows you to devise drafting elements and parametric modeling.

While making the design, if you make a change in one parameter, it instantly makes the necessary changes everywhere in the design without the need for the you to relate or manually update the view.

While designing the complete building procedure from planning to construction to the decommissioning of the building, the Building Information Model consists all information. Revit is responsible for creating the building’s complete life cycle as it as provides underlying relational database architecture. This is what experts call as the parametric change engine.

What exactly is Revit and how does it work?

It interconnects all the plans, elevations, sections and schedules of the building design and when you alters one view, all the other views are automatically updated. So any human intervention is not needed. Consequently this keeps all the plans, drawings and schedules of the structure in complete co-ordination in condition with the building objects as specified in the drawings.

You can use the 3D objects to create the basic elements like the roof, walls, windows, doors, structure, floors, and other objects as required to draw the base of the building structure. Usually a component is created as a 3D object if it is going to be viewed in more than one view. Hence you can craft your 3D and 2D objects with the purpose of modeling and drafting.

What are its core features?

Its important features include the Building information modeling (BIM). Revit provides the necessary support for a sustainable design and analysis. It also analyzes the native heating and cooling of load, creates the duct layout modeling and mechanical systems and the electrical lighting system. The layout of the wiring path and the power circuit are also the important features of Revit.

Besides these the modeling of the plumbing systems, the fire protection systems and the complete interference checking and design for constructability form its main features. Now that you are equipped with so much information on this software, go ahead and incorporate it in your design system to make collaboration easy among your design team members.

By: Andrew Stratton

Mastering Hip Hop Songs in Your Own Home Recording Studio Or Computer

Posted on November 07, 2011


I cannot stress enough the benefit of having your home recorded Hip Hop songs Mastered by an outside Mastering Engineer that specializes in the Hip Hop genre. The end result will no doubt be better when done by a trained ear with an acoustically tuned environment & Mastering specific gear. With that said, it is possible for you to achieve usable results in your home Hip Hop recording studio & the purpose of this article is to help you achieve those results using the recording gear/software that you already own. If you are recording on Digidesign Protools software then you can use the plug ins that came with the program. Most similar programs should have comparable processing plug ins so consult your user manual for those.

You will start your mastering session with a two track stereo mix of your song preferably with the master level peaking at about -3db never hitting the red on the meter. This mix should already be sounding the way you want while needing a boost in volume & maybe a couple EQ tweaks to make it translate well to various sound systems/sources.

Starting with the EQ make adjustments to the lows, mids, & highs, based on any notes that you taken after listening to your mix on several different types of sound sources such as earbuds, a car system, a bookshelf stereo, a mono clock radio, laptop speakers etc. Your goal is for your master to end up sounding good on all the different systems where of course on larger systems with sub woofers you will have more bass & on laptop speakers & earbuds there will be little or no sub bass. The key is to have a master that still retains clarity on each of these sources. When you listen to your mix on these sources listen for frequency problems that tend to show up on multiple sound sources as these are the first things you should work on with the EQ. You should try trial & error to find the frequencies and remember it is always better to fix by cutting the offensive sounds then by boosting other frequencies to cover them. Remember that any EQ tweaks that you perform on the stereo mix is going to affect the whole song so make sure the adjustments are actually fixing the problem without causing a bigger one in another area.

The next step in your home Hip Hop Mastering session after you are happy with the EQ results will be adding a Compressor to the track. This will be used to give the song a smooth level sound making the track level consistent from start to finish. The Compressor will also aid in boosting the perceived volume of the song. Below is a set of Compressor settings that I have come to use on Hip Hop tracks as a starting point when putting together a song Master.

gain 3.5 db

threshold -22.6 db

ratio 3.00:1

attack 11 ms

release 50 ms

knee 80

(These are compressor start off positions which I have found are a good starting point for Hip Hop recordings where the mix has been peaked at -3db)

The next device in line after the Compressor is a Limiter, which is kind of like a Compressor on steroids, the Limiter will be used to max out the volume of the mix & create a master that is as loud as any commercially released Hip Hop track.

The Limiter settings shown below are settings that I have found to be a good starting point achieving a loud yet not distorted final master of a Home studio recorded Hip Hop track

3.5 gain

threshold 17.6 db

attack 1.0 ms

release 20 ms

(These are Limiter start off positions which I have found are a good starting point for Hip Hop recordings where the mix has been peaked at -3db)

You will want to do A/B listening comparisons between your working master & a commercially released Hip Hop track that is similar in style to your song. You will want your master to be as loud as the commercially released song and translate well on all the different sound systems/sources.

Just as you will want to do with a mix, after completing your song master save it & leave it alone for a day or two then come back to it with fresh ears and you may have a different perspective on it & finds things to fix that may have been missed earlier. once you feel your song master is comparable to the commercially released song you are done mastering your new song.

There are many different specialty programs & software plug ins that are designed for Mastering however this article is geared toward those that are trying to master their songs using the options that are already present on their recording software or workstation. Also keep in mind that Pro Mastering houses will furnish you with a master CD that will be verified to be error free as well as contain special encoding that will be the master you would want to give to a CD replication/duplication plant to get mass produced CD’s. This is an important feature though it seems in the music business more & more artists are bypassing the cost of getting CD’s made & instead having download only releases.

The information in this article should give you a path to follow when attempting to master your Hip Hop songs in your own home studio. There are no rules set in stone though trial & error have helped to formulate the mastering procedure given above.

By: Brian Griffith

Free Pro Tools Tutorial – How I Improved My Mix in One Evening

Posted on November 06, 2011


In this free Pro Tools tutorial I want to show that if you rush the song structure and instrument tracks, it will definitely show in the final mix. Spend time brainstorming with the writers and the people who are involved in the home audio recording process. Key points such as where the climax of the track should be and what instrument should be heard on certain lines, are important aspects not to be taken for granted.

Digidesign’s ProTools can easily help you avoid committing such errors. You might need to shell out a few more bucks to buy this home studio gear but it is absolutely worth it. ProTools retails for $150 in most stores. Now why should you buy this digital audio workstation? Well for starters, it really helps heaps when it comes to home studio pre production. This phase is a crucial yet often neglected part of most home recordings. No matter how good your home audio recording project is, if you fail to pay attention to the details of this chapter in your digital audio production, chances are you will not come up with a brilliant home audio record and just end up using more valued resources.

Pro Tools Tutorial – Clutter-Free Home Recordings

With ProTools, you can take down the details of you home sound sessions neatly. With the use of a keyboard or an acoustic guitar, try to have the vocalist sing his lyrics without any over the top performance.

Have a blank ProTools session ready for your vocal recordings. You can also add a tempo ruler so that you can set the pace of the song, one that you think is a match for the lyrics and the genre it is classified under. If you want free professional video tutorials for ProTools, you can go to the London College of Music to check out their detailed lessons.

If the acoustic performance of the artist does not sound smashing, either you need to find a new song or tempo, or get a new vocalist. But if it all meshes together, lock it in so you will later have a good and clear idea of your song’s structure.

Pro Tools Tutorial – What Are Your Specs?

ProTools, like most audio studio software, have standard requirements that you need to follow for it to work well. For starters, the current version of ProTools does not work on Windows Vista, XP, 2000, as well as Mac OS X. It does work on older models but it still needs at least 1 GB of RAM.

ProTools is unquestionably an industry standard digital recording software, widely used by both professional and home record studios.

ProTools Alternatives

There are other cross platform digital audio softwares that can be used aside from ProTools.

A few of the more remarkable computer programs for music are Cubase and Nuendo which were developed by Steinberg, a subsidiary company of Yamaha. It allows editing of home studio audio tracks, MIDI files, and other wide range music production related tasks. The digital audio editors are also considered industry staples for their stability and easy operation.

By: Ed Byrd

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